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Indiana Jones
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PREVIEW.GOB
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3do_riv_box_cash.3do
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Text File
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1999-11-15
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10KB
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228 lines
# MODEL 'riv_box_cash.3do' created from 'D:\jones3dpc\the laboratory\riv_box_cash.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 6
0:obj_1box_cash_hnge.mat
1:obj_box_cash_side.mat
2:obj_1box_cash_latch.mat
3:obj_box_cash_in.mat
4:obj_box_cash_top.mat
5:obj_box_cash_lid.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.047390
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.030250
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME box_cash
RADIUS 0.047390
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 32
# num: x: y: z: i:
0: -0.025000 -0.017125 -0.010250 0.000000 0.000000 0.000000 1.000000
1: -0.025000 -0.017125 0.004750 0.000000 0.000000 0.000000 1.000000
2: -0.025000 -0.002125 -0.010250 0.000000 0.000000 0.000000 1.000000
3: 0.025000 -0.017125 -0.010250 0.000000 0.000000 0.000000 1.000000
4: 0.025000 -0.017125 0.004750 0.000000 0.000000 0.000000 1.000000
5: 0.025000 -0.002125 -0.010250 0.000000 0.000000 0.000000 1.000000
6: 0.025000 0.022875 -0.030250 0.000000 0.000000 0.000000 1.000000
7: -0.025000 0.022875 -0.030250 0.000000 0.000000 0.000000 1.000000
8: -0.025000 -0.017125 -0.030250 0.000000 0.000000 0.000000 1.000000
9: 0.025000 -0.017125 -0.030250 0.000000 0.000000 0.000000 1.000000
10: 0.025000 0.022875 -0.010250 0.000000 0.000000 0.000000 1.000000
11: -0.025000 0.022875 -0.010250 0.000000 0.000000 0.000000 1.000000
12: 0.025000 -0.017125 0.029750 0.000000 0.000000 0.000000 1.000000
13: -0.025000 -0.017125 0.029750 0.000000 0.000000 0.000000 1.000000
14: 0.025000 -0.027125 0.029750 0.000000 0.000000 0.000000 1.000000
15: -0.025000 -0.027125 0.029750 0.000000 0.000000 0.000000 1.000000
16: -0.025000 -0.027125 -0.010250 0.000000 0.000000 0.000000 1.000000
17: 0.025000 -0.027125 -0.010250 0.000000 0.000000 0.000000 1.000000
18: 0.003000 -0.008125 0.030250 0.000000 0.000000 0.000000 1.000000
19: -0.003000 -0.008125 0.030250 0.000000 0.000000 0.000000 1.000000
20: -0.003000 -0.024125 0.030250 0.000000 0.000000 0.000000 1.000000
21: 0.003000 -0.024125 0.030250 0.000000 0.000000 0.000000 1.000000
22: 0.001000 0.023125 -0.013250 0.000000 0.000000 0.000000 1.000000
23: -0.001000 0.023125 -0.013250 0.000000 0.000000 0.000000 1.000000
24: -0.001000 0.023125 -0.017250 0.000000 0.000000 0.000000 1.000000
25: 0.001000 0.023125 -0.017250 0.000000 0.000000 0.000000 1.000000
26: 0.003000 0.023125 -0.011250 0.000000 0.000000 0.000000 1.000000
27: -0.003000 0.023125 -0.011250 0.000000 0.000000 0.000000 1.000000
28: -0.003000 0.023125 -0.019250 0.000000 0.000000 0.000000 1.000000
29: 0.003000 0.023125 -0.019250 0.000000 0.000000 0.000000 1.000000
30: 0.000000 0.027125 -0.013250 0.000000 0.000000 0.000000 1.000000
31: 0.000000 0.027125 -0.017250 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 38
0: 1.243138 -0.499999
1: 0.182479 -1.560660
2: 0.182478 0.560660
3: 0.000500 0.000000
4: 0.999500 0.000000
5: 0.999500 -0.666667
6: 0.000500 -0.666667
7: 0.999500 0.000000
8: 0.999500 -0.666667
9: 0.999500 -1.000000
10: 0.000500 -1.000000
11: 0.999500 -1.000000
12: 0.999500 -0.666667
13: 0.999500 -1.000000
14: 0.500000 -0.999500
15: 0.000000 -0.999500
16: 0.000000 -0.000500
17: 0.500000 -0.000500
18: 0.666667 -0.375000
19: 0.833333 -0.375000
20: 0.500000 -0.500000
21: 1.000000 -0.500000
22: 0.833333 -0.125000
23: 1.000000 0.000000
24: 0.666666 -0.125000
25: 0.500000 0.000000
26: 0.502484 -1.000763
27: 0.502484 -0.500763
28: 1.002484 -1.000763
29: 1.002484 -0.500763
30: 0.999500 -0.999500
31: 0.000500 -0.999500
32: 0.000500 -0.000500
33: 0.999500 -0.000500
34: 0.999501 -0.999500
35: 0.000500 -0.999500
36: 0.000500 -0.000500
37: 0.999500 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.948683 -0.316228 0.000000
1: -1.000000 0.000000 0.000000
2: -1.000000 0.000000 0.000000
3: 0.948683 -0.316228 0.000000
4: 1.000000 0.000000 0.000000
5: 1.000000 0.000000 0.000000
6: 0.707107 0.707107 0.000000
7: -0.707107 0.707107 0.000000
8: -0.707107 -0.707107 0.000000
9: 0.707107 -0.707107 0.000000
10: 0.577350 0.577350 0.577350
11: -0.577350 0.577350 0.577350
12: 0.707107 0.000000 0.707107
13: -0.707107 0.000000 0.707107
14: 0.707107 0.000000 0.707107
15: -0.707107 0.000000 0.707107
16: -0.707107 0.000000 -0.707107
17: 0.707107 0.000000 -0.707107
18: 0.000000 0.000000 1.000000
19: 0.000000 0.000000 1.000000
20: 0.000000 0.000000 1.000000
21: 0.000000 0.000000 1.000000
22: 0.397048 0.917798 0.000000
23: -0.397048 0.917798 0.000000
24: -0.397048 0.917798 0.000000
25: 0.397048 0.917798 0.000000
26: 0.000000 1.000000 0.000000
27: 0.000000 1.000000 0.000000
28: 0.000000 1.000000 0.000000
29: 0.000000 1.000000 0.000000
30: 0.000000 1.000000 0.000000
31: 0.000000 1.000000 0.000000
FACES 20
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 1 3, 0 5, 2
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 3 7, 4 11, 5 10, 6
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 3 8, 7 0, 8 11, 6
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 3 9, 4 3, 5 0, 6
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 3 6, 7 10, 8 3, 6
6: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 6 13, 5 15, 9 14, 10
7: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 6 0, 8 16, 11 15, 10
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 6 3, 12 17, 13 16, 10
9: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 6 12, 8 14, 11 17, 10
10: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 20, 14 21, 15 18, 16 19, 17
11: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 22, 18 23, 19 27, 21 26, 20
12: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 23, 19 24, 22 28, 23 27, 21
13: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 24, 22 25, 24 29, 25 28, 23
14: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 25, 24 22, 18 26, 20 29, 25
15: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 30, 26 31, 27 24, 29 23, 28
16: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 31, 27 30, 26 22, 28 25, 29
17: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 30 3, 31 10, 32 11, 33
18: 4 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 34 17, 35 14, 36 15, 37
19: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 35 16, 34 15, 37 14, 36
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 0.000000 1.000000 0.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 1.000000 0.000000 0.000000
6: 0.000000 0.000000 1.000000
7: -1.000000 0.000000 0.000000
8: 0.000000 0.000000 -1.000000
9: 1.000000 0.000000 0.000000
10: 0.000000 0.000000 1.000000
11: 0.000000 1.000000 0.000000
12: 0.000000 1.000000 0.000000
13: 0.000000 1.000000 0.000000
14: 0.000000 1.000000 0.000000
15: -0.970143 0.242536 0.000000
16: 0.970143 0.242536 0.000000
17: 0.000000 0.000000 1.000000
18: 0.000000 -1.000000 0.000000
19: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 box_cash